<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-16728283</id><updated>2011-04-21T19:15:16.338-07:00</updated><title type='text'>David Fedele - Thesis May, 2006</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fedeled.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fedeled.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>David Fedele</name><uri>http://www.blogger.com/profile/01945727895493536276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-16728283.post-114085505639550447</id><published>2006-02-25T00:05:00.000-08:00</published><updated>2006-02-25T00:10:56.406-08:00</updated><title type='text'>Lighting Tests Updated</title><content type='html'>More lighting tests showing lighting/texturing progression with modification in post.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/827/1596/1600/frame785_TandL_test_001__02_24.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/827/1596/400/frame785_TandL_test_001__02_24.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/827/1596/1600/frame179_TandL_test._MR_02_24.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/827/1596/400/frame179_TandL_test._MR_02_24.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16728283-114085505639550447?l=fedeled.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fedeled.blogspot.com/feeds/114085505639550447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16728283&amp;postID=114085505639550447' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/114085505639550447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/114085505639550447'/><link rel='alternate' type='text/html' href='http://fedeled.blogspot.com/2006/02/lighting-tests-updated.html' title='Lighting Tests Updated'/><author><name>David Fedele</name><uri>http://www.blogger.com/profile/01945727895493536276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16728283.post-114065985399423453</id><published>2006-02-22T17:53:00.000-08:00</published><updated>2006-02-22T17:57:34.003-08:00</updated><title type='text'>Updated Lighting and Car Paint Shader Test</title><content type='html'>Here is my updated lighting test so far with your suggestions Michael. Also, here is a test of the shader for my cars.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/827/1596/1600/frame179_TandL_test._MR2.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/827/1596/400/frame179_TandL_test._MR2.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/827/1596/1600/CarPaintTest.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/827/1596/200/CarPaintTest.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16728283-114065985399423453?l=fedeled.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fedeled.blogspot.com/feeds/114065985399423453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16728283&amp;postID=114065985399423453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/114065985399423453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/114065985399423453'/><link rel='alternate' type='text/html' href='http://fedeled.blogspot.com/2006/02/updated-lighting-and-car-paint-shader.html' title='Updated Lighting and Car Paint Shader Test'/><author><name>David Fedele</name><uri>http://www.blogger.com/profile/01945727895493536276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16728283.post-114032129265148613</id><published>2006-02-18T19:51:00.000-08:00</published><updated>2006-02-19T00:24:34.236-08:00</updated><title type='text'>Texture and Lighting Test</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/827/1596/1600/frame179_TandL_test.3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/827/1596/400/frame179_TandL_test.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I have completed my scene blocking so that I have my cityscape positioned the way that I like. This is a test of basic texture and lighting with some color correction done in post so I could see how the scene is progressing, but there's a lot more to do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16728283-114032129265148613?l=fedeled.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fedeled.blogspot.com/feeds/114032129265148613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16728283&amp;postID=114032129265148613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/114032129265148613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/114032129265148613'/><link rel='alternate' type='text/html' href='http://fedeled.blogspot.com/2006/02/texture-and-lighting-test.html' title='Texture and Lighting Test'/><author><name>David Fedele</name><uri>http://www.blogger.com/profile/01945727895493536276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16728283.post-112731593108486469</id><published>2005-09-21T07:55:00.000-07:00</published><updated>2005-09-21T08:23:21.063-07:00</updated><title type='text'>Session 03 - Homework</title><content type='html'>&lt;ul&gt;   &lt;li&gt;I will create a visual effects shot that consists of animating believable rigid-body dynamics and particle/fluid simulations of natural phenomenon (such as fire, smoke, explosions, debris, water, and rain). &lt;/li&gt; &lt;/ul&gt; &lt;ul&gt;   &lt;li&gt;My skillset is also strong in compositing/lighting and rendering, and therefore I plan to create different layers for my simulations so I can composite them together to create a more visually appealling piece in the end and also to mimic the chaos of the real world. &lt;/li&gt; &lt;/ul&gt; &lt;ul&gt;   &lt;li&gt;Research Topcs&lt;/li&gt;   &lt;ol&gt;     &lt;li&gt;Watch examples of real natural phenomenon to gather sourceimagery for proper scale, movement, and texturing&lt;br /&gt;  &lt;/li&gt;     &lt;li&gt;Review of pertinent earth science and physics to understand how natural phenomenon move/propogate here on Earth&lt;/li&gt;     &lt;li&gt;Particle (and sprites) vs. Fluid simulations&lt;/li&gt;     &lt;li&gt;Compositing tips/tricks for comping water, dust, and other simulations&lt;br /&gt;  &lt;/li&gt;     &lt;li&gt;Maya vs. Mental Ray&lt;/li&gt;     &lt;li&gt;Full CG VFX shot vs. CG Dynamics and Particles comped with Live-Action Plates&lt;br /&gt;   &lt;/li&gt;    &lt;/ol&gt; &lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16728283-112731593108486469?l=fedeled.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fedeled.blogspot.com/feeds/112731593108486469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16728283&amp;postID=112731593108486469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/112731593108486469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/112731593108486469'/><link rel='alternate' type='text/html' href='http://fedeled.blogspot.com/2005/09/session-03-homework.html' title='Session 03 - Homework'/><author><name>David Fedele</name><uri>http://www.blogger.com/profile/01945727895493536276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-16728283.post-112671151055395642</id><published>2005-09-14T08:09:00.000-07:00</published><updated>2005-09-14T08:25:10.556-07:00</updated><title type='text'>Session 02 - Homework</title><content type='html'>References -   Digital Domain (Stealth, The Day After Tomorrow, various commercials)&lt;br /&gt;                         ILM (Star Wars 3 opening battle with explosions)&lt;br /&gt;                         Playstation Commercial (Ratchet and Clank)&lt;br /&gt;                         www.reelefx.com&lt;br /&gt;                         www.vfxtalk.com&lt;br /&gt;                         www.highend3d.com&lt;br /&gt;                         www.cgtalk.com&lt;br /&gt;                         www.cgchannel.com&lt;br /&gt;                               &lt;br /&gt;&lt;br /&gt;Research Topics -  Movement of natural phenomenon based on the effects of fields/forces, use of particles versus fluids, how to create believable texturing and lighting of particles, the use of sprites to add a greater realism to the texture, particles used for flocking/crowd simulations, and physically based dynamic simulations that occur at real world rates/scales.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Preliminary Thesis Statement -  Researching the creation of believable simulations of natural   phenomenon (such as fire, smoke, explosions, debris, water, and rain), the use of instancing with particles to create flocking/crowds, and rigid-body dynamics interacting with particles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/16728283-112671151055395642?l=fedeled.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fedeled.blogspot.com/feeds/112671151055395642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=16728283&amp;postID=112671151055395642' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/112671151055395642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/16728283/posts/default/112671151055395642'/><link rel='alternate' type='text/html' href='http://fedeled.blogspot.com/2005/09/session-02-homework.html' title='Session 02 - Homework'/><author><name>David Fedele</name><uri>http://www.blogger.com/profile/01945727895493536276</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
